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Ebook Free MEL Scripting a Character Rig in MayaBy Chris Maraffi

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MEL Scripting a Character Rig in MayaBy Chris Maraffi

MEL Scripting a Character Rig in MayaBy Chris Maraffi


MEL Scripting a Character Rig in MayaBy Chris Maraffi


Ebook Free MEL Scripting a Character Rig in MayaBy Chris Maraffi

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MEL Scripting a Character Rig in MayaBy Chris Maraffi

Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you’ll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks.

In this detailed guide, you’ll learn:

• The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process.
• Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections.
• Important coding techniques such as using conditional statements, loops, variables, and procedures.
• How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast.
• Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Web site.

  • Sales Rank: #1483152 in Books
  • Published on: 2008-12-04
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .74" w x 7.49" l, 1.30 pounds
  • Binding: Paperback
  • 368 pages

From the Back Cover
Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller,Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you'll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks.

In this detailed guide, you'll learn:

• The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process.
• Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections.
• Important coding techniques such as using conditional statements, loops, variables, and procedures.
• How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast.
• Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Web site.

About the Author
Chris Maraffi has been teaching 3D computer graphics for over ten years, most recently as the course director of the scripting and character rigging classes at Full Sail University in Orlando. He has also written two popular books: Maya Character Creation published by New Riders, and Softimage XSI Character Animation FX and Design (Coriolis). In addition, he has lectured internationally at numerous conferences and universities, including SIGGRAPH, Animex, Red Stick, UNM Arts Lab, NYU CADA, Parsons School of Design, School of Visual Arts, NYIT, Academy of Art, Mesmer Animation Labs, and The Master’s Institute.

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MEL Scripting a Character Rig in MayaBy Chris Maraffi PDF

MEL Scripting a Character Rig in MayaBy Chris Maraffi PDF

MEL Scripting a Character Rig in MayaBy Chris Maraffi PDF
MEL Scripting a Character Rig in MayaBy Chris Maraffi PDF

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Free Ebook Clinical Biomechanics of the SpineBy Augustus A. White, Manohar M. Panjabi PhD DTech

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Clinical Biomechanics of the SpineBy Augustus A. White, Manohar M. Panjabi PhD  DTech

Clinical Biomechanics of the SpineBy Augustus A. White, Manohar M. Panjabi PhD DTech


Clinical Biomechanics of the SpineBy Augustus A. White, Manohar M. Panjabi PhD  DTech


Free Ebook Clinical Biomechanics of the SpineBy Augustus A. White, Manohar M. Panjabi PhD DTech

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Clinical Biomechanics of the SpineBy Augustus A. White, Manohar M. Panjabi PhD  DTech

Combining orthopedic surgery with biomechanical engineering, this reference and teaching text reviews and analyzes the clinical and scientific data on the mechanics of the human spine. This edition adds new material on vibration (i.e. road driving) and its effect on the spine; anatomy and kinematics

  • Sales Rank: #2018533 in Books
  • Published on: 1990-01-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.40" h x 8.30" w x 10.36" l,
  • Binding: Hardcover
  • 752 pages

Clinical Biomechanics of the SpineBy Augustus A. White, Manohar M. Panjabi PhD DTech PDF
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